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So, I lied. I’m moving forward with the skeleton build script 😛
Ford defining macros in the build script, we’ll want this: https://stackoverflow.com/questions/79162315/how-do-i-define-a-c-c-preprocessor-variable-in-meson
Probably could have found it in the documentation but I had trouble with the layout of the Meson website. We may want to use that for defining things like the version number just to make things tidier. Or we could simply set up the macros in header files. Same result, just a couple of different ways of doing it. Will need to give it some thought to decide on a method.
I’m kind of all over the place, I know
Started looking into setting up a build script (got Meson installed this morning) and got a little stuck on account of the lack of a main function so it’ll need to wait a bit 🙂
Meson looks pretty straightforward and cleaner than CMake so I’m currently leaning towards it.Yep, that sort of thing is very common in film. At least they had the same hair color! 😛
Oftentimes, the supposed family members don’t look a thing alike! It’s always a breath of fresh air when they get actual family members to play families. They did that for the farmhouse scene! That was an actual family!
Watched the uncut version of the Blues Brothers yesterday. Extra ten minutes in length, which brought it to almost 2.5 hours long. Very much worth it, though!
Whelp, looks like my YouTube recs are all messed up. Mostly just mixes in there. 😛
And we can’t forget about Hans Zimmer!
Haven’t listened to this one in ages:
This may be helpful at some point: https://programmablesearchengine.google.com/about/
Google has offered the service for a while. Not used a whole lot these days but I still see it from time to time. No idea how to implement it, though.
As for modifying the current search boxes for a simple query, possibly. Will add it to the list of things to investigate 🙂
Sorry, they’ve got things under a new branch: https://github.com/rfuzzo/MWEdit/tree/dev
Some of the changes make sense but others are lost on me. May make more sense later on, though. We could merge the changes later on if that’s the case. Most of the changes in rfuzzo’s seem to deal with the Windows API, which is pretty foreign to me. Most OS APIs are as I generally stick to platform independent code.
No worries, I can use GitHub if needed. 🙂 Just need to set things back up. Don’t know why, using it just isn’t a pleasant experience is all. Always felt better when using GitLab. Really can’t explain it.
I think it’ll be fine as we’re not using it as an API or anything but there are some memory operations in the code. Hopefully they’re part of the program and not trying to access anything in memory separately.
The code is twenty years old so who knows how much we’ll want to change it.
Couldn’t find the main function but there’s this one: https://github.com/NimrodPSI/MWEdit/blob/master/project/MWEdit.cpp#L461
Does Windows generate the main function at compile time for GUI programs, then? GTK doesn’t so if that’s the case, we’ll need to add one later.
No hurry! Just wanted to ask to see how progress was coming along 🙂 Been pretty slow myself. Just general moodiness. 😛
I’ve started adjusting the font sizes on my system so I’m able to spend more time looking at things now. Still have some fonts to adjust but I got the editor and that’s the important one 🙂
Anyways! Started to take a deeper dive into the cppcheck log and there are some things that it picked up that aren’t optional. It picked up a couple type mismatches with printf with trying to pass a long integer type while using the main integer specifier and most, if not all, of the memory operations are using floating points instead of integers, which could lead to wonky behavior. Not sure if this is the same stuff that rfuzzo picked up as I haven’t compared everything yet, though. Haven’t started looking at the main code yet but will get there in time. I like to check the logs first to get a better handle on things instead of diving right in. 🙂 I’ll also need to track down the main function. Tried a couple of weeks ago without success but I’ll need to try again
Any luck with Visual Studio?
Yep, Fry would have kept the Devil’s hands and probably still gotten with Leela. And Robot Devil would have been very unhappy 😛
Watched Rain Man again yesterday. Wonderful movie and highly recommended 🙂
Sorry, still haven’t managed to get New Vegas working over here. 🙁
One issue I just thought of is when a plugin relies or refers to another one. How do the game engines consider cases in the plugin files? Does it treat them as case sensitive or insensitive? If the former, then the file name in said plugin would also need to be updated
Yeah, I find that the same stuff is mostly posted on Reddit. I don’t browse it very much as the atmosphere over on Reddit isn’t the best for me. Tried tuning the front page to my interests but Reddit keeps resetting them when I browse other communities so I’ve pretty much given up. I think I may try moving back to Feedly to try and get things. Will think on it some.
That one looks pretty good. Wiki has a small list of other services, too. One of these days, I need to go through and organize my bookmarks again. I last did it around 2019…. 😛
In the past, sites used to be happy to merge accounts for you but very few do that now. It was nice being able to call customer service and explain the situation and get everything migrated.
Yep, really miss Google Cache. It was very handy, especially to grab a snapshot of a site when they were down for whatever reason. Nothing wrong with Archive.org but they don’t update their archive as often as Google’s bot crawls around the web on account of having much fewer resources.
There’s Pocket! The mobile version is hit or miss for me so I stopped using it ages ago as I like to save articles on one device and read them on another but it has always worked really well on the computer. Do note that to save a page that has gone offline requires a subscription, which I never signed up for. Also really miss StumbleUpon. Used to use the add-on all the time to get cool and random stuff. The Internet just isn’t the same these days. 🙁
Yep, have had a couple of forums I visited do that. Always sad when they fade away 🙁 Even sadder when it happens during a lively discussion 🙁
Looks like vBulletin has its own spam protection now. No idea how long its had it, though.
Never had that issue. I have had issues where they keep spamming me even though I keep telling them I want to be removed from the mailing list as I haven’t bought anything from them in well over a decade. They seem to put me back on the spam list every year or two for whatever reason. Pretty annoying 😛
So there’s a huge plot hole in the Futurama episode “The Devil’s Hands Are Idle Playthings”. At the end, Robot Devil reveals that his contract says he gets to marry Leela. However, in Season 6 Episode 4 “Proposition Infinity”, it becomes apparent that robosexual marriage isn’t legal until the end of that episode. With that in mind, it makes his contract illegal and can’t be enforced. If known at the time, Fry would have been able to ignore Robot Devil’s grandstanding and continue the opera and we would have had a whole different ending.
Don’t see the DisplayPort specs in Adrenaline but we do have a display specs section under Settings -> Display -> Display Specs at the bottom. Doesn’t say anything at all about the interface, though. Nothing wrong with DisplayPort. In fact, it has some good benefits over HDMI. They mostly reached feature parity several years ago so the 10-bit color is no longer DP exclusive but the cable itself locks in to the ports so there’s less chance of it getting loose. Also, you can daisy-chain DP cables so that you can use several monitors with only a single port. Wonderful feature as it keeps the cables neat and tidy. That’s how I had things set up. Only issue is that TVs don’t support DP cables.
Does hardware HDR cause issues, then? I know Windows has had it in the settings menu for years but I never had a screen that supported it
Great! Another fork….? Not sure of some of the changes from the diffs, such as changing some of the types from ints to shorts and long to long long. Would need to look at the surrounding code or even ask them about it. Other than those things, the changes look minimal so we may be able to just use Nimrod’s fork and go from there. Definitely worth asking rfuzzo about things first before we make a decision. 🙂
Not a huge fan of GitHub but I’ll use it if I absolutely have to. I’m going to look at some stuff regarding the licensing. If we could possibly add a license, that could help streamline things in the future if things take off. Only took that brief look a few weeks ago but it’s probably time for a deeper dive now that we’ve got the permissions coming in. Brushed up on virtual functions this morning and I think I understand them now. Always had a hard time wrapping my head around objects so it’ll mostly be trial by fire. Hopefully not a literal fire. 😛
We can probably forgo 32-bit support as 32-bit systems have mostly gone the way of the dodo. Morrowind was written for 32-bit systems but few of those are likely to still be alive and the program was designed to work with plugins instead of the executable. That’s not to say we don’t need to support the data types, just the compiled objects. I forget if that changes the data type limits and sizes, though. It’s been a while. Will look, though
Only 38 comments on that post? Blogs are definitely becoming less popular, I see 🙁
Thanks! Now if we can figure out how to disable it for Bing. May be a toggle, haven’t looked yet 🙂
Someone needs to license the character as their betel nut mascot 😛
Yeah, I still need to get an air purifier for the living room. That will surely help. We’re really dry right now save for the fog. Last good rain we had was over a week ago and none is predicted for a while yet. Fortunately, the wet season is just around the corner but it’ll be pretty dusty until then.
Started on the Dalton films yesterday with The Living Daylights. Really enjoyed the more serious tone. Some of the critics complain about the lack of humor but there was plenty! Bit of a shame that Dalton only did two films.
Never had a C++ course (learned on my own) or used virtual functions before so I’ll need to brush up on them before they go on the list
I suspect most of the macro issues will vanish once the code is changed so that it’s no longer being generated. I don’t even know what the generated commands tell it to make
This could be a useful utility to run on the source tree: https://include-what-you-use.org/
Not a big fan of bloating the system with several compilers so manual investigation may still be done. Will need to think on it
No worries! Maybe they’ll join us on this. 🙂
Any luck with reaching Nimrod?
In the meantime, I went ahead and ran the repository through cppcheck using the following options:
cppcheck --enable=all --platform=win64 common Windows esm IL File project
As expected, there are lots of messages about the use of the virtual bits. The log is surprisingly sparse otherwise. Here’s the full log.Other items of note are unfinished features, which are unused functions, and the code generated by VS that’s already been noted. Most of the other lines are nit picky things that will still want to be investigated.
According to this post, you can! You need to activate it in the settings on the old Reddit site, though. Weird 😛
The new update is gorgeous! Sure, we have giant planets all next door and smaller ones that haven’t been captured as moons. Not exactly accurate in terms of astrophysics but that’s okay!
In related news, X4: Foundations is currently 70% off. Never played the series but it’s been on my wish-list for a long time. May need to give it a whirl at some point.
I understand how it’s useful to have discussion elsewhere but having a list of issues and feature requests with the repositories is incredibly useful to help keep track of everything. It also helps tell users what to expect in terms of the present and future.
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