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  • in reply to: MWEdit #4906

    CMake paths have been updated, Wasn’t painful, I just used ls -1Q <directory>/*.cc to list everything in quotes with the path prefix. 🙂

    And more information on the color static files: we want to use the one in windows/ as that one is more complete. I’ve already removed the other two files from the CMake script so they’ll be in the next upload and will update the includes to use the correct one as I go through.

    Slowly, but surely, the code base is shaping up and becoming easier to manage 🙂

    in reply to: Random #4905

    Public Domain Day is coming up. Here’s some of the stuff entering the public domain in the US: https://copyrightlately.com/public-domain-2026/

    Quite a few good items! We got Betty Boop, As I lay Dying, All Quiet on the Western Front, Animal Crackers, some Disney shorts, and more!

    in reply to: Films & TV Shows #4904

    Yep, the Draft Horse was a good one

    Here’s the entire filmography from the 40s: https://en.wikipedia.org/wiki/Looney_Tunes_and_Merrie_Melodies_filmography_(1940%E2%80%931949)

    Think I hit the 30s the other day.

    Can’t get too many holiday specials over these days. Most of them are now coming on at odd times and others are being pickup by streaming services leaving us OTA watchers out of luck 🙁

    Been watching Date A Live lately. Started it a few years back and enjoyed it so I decided to pick it up again now that they’ve made more episodes available. It’s pretty fun, if rather weird 😛

    in reply to: MWEdit #4899

    The 3DS Max code may be related to this tool: https://github.com/uesp/mwnifto3ds

    Some of Dave’s other tools may be worth merging in at some point in the future but we may want to use updated libraries for some of them to take advantage of newer developments. I do have an end-game in mind but we’ll definitely want to keep feature creep in mind. More on my ultimate goals later 🙂

    in reply to: MWEdit #4898

    And the basic overhaul of the directory structure has been pushed up. Next step is to update the paths 🙂

    Wasn’t sure where to put ui/mwedit.h as it both defines the main view and sets up the main function entry point so I left it in ui/ for now. It may be moved to mwedit/ at some point down the road.

    in reply to: MWEdit #4894

    Okay, old CreaturePage files have been removed from the repository and their properties have been removed from ui/Resource.h locally so they’ll be in the next push. I also confirmed that the new creature page views were being used in the project before I removed the old ones just to be thorough:
    ui/EsmCreatureDlg.cpp: m_Page1.Create(IDD_CREATURE_VIEW1, &m_MainTab);
    So the old ones were never set up to be used as windows anyways.

    in reply to: MWEdit #4891

    Sounds good. I’ll go ahead and tag both of the older files for the dialogue and remove them from the build script. 🙂

    That’s bound to fix a bug or two!

    in reply to: MWEdit #4888

    There are two sets of CreaturePage files in ui/: those with the Esm prefix and those without. The ones without don’t appear to have their classes used in the project but the files are included in the ones with the prefix. Both make heavy use of the MFC code generation stuff so it’s a little hard to tell if the ones without the prefix are actually being used in the project. For now, I won’t rename the ones with the prefix but we’ll definitely want to sort this out at some point as it’s really confusing.

    For example:
    CCreaturePage1 defines a new dialogue property, IDD_CREATURE1_VIEW, which is then mapped to number 137 in ui/Resource.h. This property isn’t used elsewhere and the class doesn’t define any other properties. Also, the file uses a weird header guard compared to the file with the prefix so it appears to have been redone but not removed at some point in the past and then included in the new file for whatever reason. Based on this reasoning, it sounds like it may be safe to tag these redundancies for removal? We’ll want to make a not of the stuff they add to the resource files as well if that’s the case so that we can make sure we catch everything. We’ll want to clean up the resource files anyways at some point so that they’re more manageable. The source files are also pretty much empty so I think we can safely tag them for removal

    in reply to: Random #4887

    There’s also the proposed Transatlantic Tunnel that, sadly, will likely never the light of day. Not so much the cost (can be ignored as the various governments can make it happen if they really want to) but the materials and potential safety concerns of such a thing. Without proper compartmentalization, you’ll have a Titanic-like situation. Would be a faster way of transporting stuff than using ships with a higher capacity and lower pollution levels than using planes and airships, though.

    We do have the Channel Tunnel and this one that cuts right through the Alps.

    Never had homemade doughnuts before. Need to try that at some point. Have made bagels at home, which are amazing.

    I like pancakes. Don’t have them often but they’re delicious!

    in reply to: MWEdit #4886

    Okay, started on the ui/ directory this morning and reached the dialogue boxes that go with the game files so I need to remove the prefix from them as well

    Yep, I’m slow these days but at least I’m getting back into it after almost a decade 🙂

    in reply to: Random #4884

    Whelp: https://www.cbsnews.com/boston/news/donut-smell-dunkin-haverhill/

    What did you expect from a doughnut factory? Fried chicken? 😛

    in reply to: MWEdit #4882

    Okay, looks like the bitmap code isn’t used in the workflow so I’ll tag it for removal with PCX support. For bitmap icons, the code uses CBitmap in the Windows API instead, which will be replaced with whatever the new GUI toolkit uses.

    Updated the tracker 🙂

    in reply to: Software: On & Off the Web #4876

    A Fallout and Elder Scrolls theme park would be cool but I think the former would be more popular. People in general are drawn to post-apocalyptic settings. Outside Vegas, in the desert, would probably fit the theme more as they wouldn’t need to make too many changes to make it look like a wasteland even if they don’t use the New Vegas setting.

    Fallout was included in Universal’s Halloween event this year so it’s definitely not outside the realm of possibility. Whether or not Microsoft wants to run such an expensive endeavor, though, is another matter entirely 😛

    As for the prize, I can understand where people are coming from but it’s an opt-in contest with the prize listed up front so my philosophy is that they shouldn’t enter if they don’t like the prize. There will be other competitions that’ll suit them better /shrug

    in reply to: MWEdit #4874

    Okay, the files in common/, file/, and windows/ have all been renamed according to the new naming convention. Next is to wrangle the new ui/ folder, renaming the files and determining which ones belong in the mwedit/ directory before fixing up all of the paths (that will be even more painful 😛 ). All of those renames have been pushed up 🙂

    In the file/ directory, there’s some extra code for Autodesk’s other programs besides 3DS Max that we may want to keep around if it’s not currently being used just in case we add some extra features. Not entirely sure, though, as CDxfFile isn’t used anywhere currently and is for AutoCAD, which may have limited use in a program for modding a game.

    PCX support can be removed: it’s not used in the code and is for an old, obsolete, and defunct DOS image editor.

    The BmpFile class isn’t used either nor is the 3DS support code.

    In fact, most of the code that’s not the CSV support is unused. Which is weird. I suspect a lot of this support code is left over from features not yet implemented so we’ll want to give things a good review before we yank it out. I’m leaning towards removing the obsolete file formats and those we know aren’t used in the workflow for now, leaving the rest until we’ve made a decision further along in development. I’ve asked the AFK graphics folks to chime in on which graphics files are used in the workflow in Beth’s games to help with this task 🙂

    Edit:

    Once I get more information from the digital graphics folks, I’ll add it to the unused files ticket so we can keep track of things

    The XML code can likely be replaced with something like expat or libxml, including one of their bindings, assuming it’s even used, which I’m currently unsure of

    in reply to: Sounds and Music #4873

    That one works!

    Good ones!

    And Weird Al’s classic:

    https://www.youtube.com/watch?v=t039p6xqutU

    And Bing Crosby:

    in reply to: Sounds and Music #4869

    In honor of the holidays:

    in reply to: Random #4868

    That page hasn’t been updated in ages! It mentions supplying a VCR 😛

    It’s a really good looking place to stay. Could also be fun to have a Halloween event there or the like.

    Used to have a collection of some model cars when I was a kid. Nothing special but they were fun to look at on the shelf. No idea what happened to them.

    Said it before but I’ll say it again: older cars looked so much better than what’s on the road today!

    We have an American version of the show but the British version is so much better

    There’s also this cool hotel if you’re a spelunker: https://www.atlasobscura.com/places/deep-sleep

    in reply to: Random #4863

    Not the wheat! Yeah, invasive species are a bit of a problem here as well. We have a ton of invasive plants that clog our waterways. Not sure about insects, though

    As mentioned, browsing Atlas again and came across this cool location: https://www.atlasobscura.com/places/singer-castle

    It even looks like it’d be something from Scooby Doo 😛

    in reply to: MWEdit #4860

    Fixed up a few more file names in game/morrowind/ and moved a cursor file from project/res/ to data/. Not sure why it wasn’t in the old project/res/ directory and was living in project/ but that’s been fixed. I’ll probably start on the other directories next week. Taking a break to browse through Atlas Obscura 🙂

    Not the fastest job to do with how mind numbing it is but it’s coming along 🙂

    It’d be easier if I could just rename the file in the file manager and have Git recognize it 😛

    in reply to: The Long Hall of Hilarity #4859

    And we have Samurai John Belushi dancing it up:

    Couldn’t find a good clip of the deli one, sadly. That’s one of his best.

    We also have the best way to hunt mosquitoes:

Viewing 20 posts – 141 through 160 (of 1,257 total)